Starsector develop contact. Go to the E screen, go to Contacts, and hit Develop Contact. Starsector develop contact

 
 Go to the E screen, go to Contacts, and hit Develop ContactStarsector develop contact  All the information I can find on the starsector forums or reddit seems to be old, but I was wondering what the easiest way to simply change your starting ship options would be

It was released in a baseline state where the only two factions involved in it were the Luddic Path and the pirates, but it was always. This was not the case in early releases of Starsector – then, I drew portraits at-res. Stations do very well in live combat against pirates. I feel you've done a fine job, well considered. (First off: “uniquifying” is a real word! It doesn’t quite fit how I’m using it here, perhaps – more strictly, it’s about removing duplicates – but it’s close enough. Writing Starsector. You help support the development of Starsector. 0 will happen when the entire checklist on the frontpage is complete (so: once the full storyline and related systems are implemented, and we can "determine the fate of the Sector by our actions", that will be 1. 1a and no specified release date for the final version. 95a is now out! Here are some of the new things you can do in this release: Complete story missions and uncover some of the mysteries of the Sector. Yes, i understand how Steam Downloads workshop stuff,. I recommend using a mod manager like SMOL or MOSS. As things are, most ship packs and factions should at the very least be functionnal. Trading/refitting at market will stop your fleet. Mailing List; Categories. Inside of Starsector/starsector-core/data there will be a file called settings. Factions will wage war against each other and try to conquer their enemies. The skill system – the one in the currently released version, 0. The game is currently under heavy development, and many planned features are not yet implemented - however, the planned gameplay for. I believe I was fretting about the back of the ship, those engine pods and such. Hey, I've been playing a Nexerelin run for a while and heard there was a remnant contact that would allow you to do missions and get friendly with them. Though it is in development, players can purchase Starsector now at a discount to gain access to ongoing builds. One of the bigger tasks for this release cycle has been adding new content into the game. . Failing a mission reduces your reputation with the contact and with the faction they belong to. AI in Starsector has some kind of greater goal. Colonies are player-owned settlements on planets within the sector. Allocating 8k x 8k or thereabouts of texture memory for a single station is getting into serious business territory for Starsector. I was wondering where I can find him. The original (and as of the latest release. c - Campaign content expansion. 1a] Seeker - Unknown Contact 0. Then you can just hold alt and move your mouse over items to automatically move them. Elusive, evasive, persistent. Colonies don't spread to other planets on their own if that's what you're asking. Priority contacts generate more missions. Narrative in 0. One of the core ones is using a sensor array to “emit a neutrino burst into hyperspace”. You will notice on bigger sectors that while in-system performance is good, hyperspace performance is utterly terrible. Man, that’s a mouthful. This 1) requires a bunch of Volatiles, 2) gives you progress points for the event, and 3) reveals nearby slipstreams. Use an Astral or an XIV Legion, not a base Legion. 96a Release - Alex - 2023/05/05 Update (5/20/23): a hotfix for a number of bugs, a few balance and QoL tweaks, and a return of the Pegasus to most. II. Subscribe to the channel here: are the Sindrian Fuel Company? In this video, we take a look at a Starsector meme mo. However, listing multiple contacts as important will completely nullify. Step 2: Only actually move the folders towards the actual install location if the user told it to do so in the launcher. I live in Brazil, and it is kinda expensive for me. Collections . Nevermind fact that drive field bubles would give them much better mobility in real space inside systems before they meet in Battle. We know that 1. 0 (May 10, 2023): - Updated for Starsector 0. The drone ships are incredibly messed up - the Guardian is a particularly prominent example - like something has been messing with them. That is one of the most unique things in Starsector. Each faction in the game has a tech level they prefer. Let’s talk about the options the player has for moving around the Sector! For a long time, the set of movement mechanics has been incomplete, with additions made here and there (slipstreams, unlocking the use of the Gates), but still. 3. Timeline of the events in Starsector, made from A True and Accurate History of the Persean Sector and dates in-game. Better deserving S mods: give balances and penalties to various hull mods, should you decide to build them in. It's nearly impossible to make more than the tiniest of changes without corrupting something. Log In Sign Up. Alex and David are not talking, and probably not even seriously. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. Reduced shield efficiency to 0. You can see the full patch notes here. Imagine the reviews for a game 10 years in development. One you should already be aware of, the other is somewhat less obvious. You can also spawn other things if you change "inactive_gate". I’d like to take a moment to talk about the development of narratives in the last update, and maybe in the game in general. You can definitely make boatloads of money avoiding combat by selling and trading in the core worlds, but exploration takes a lot of combat to make truly viable, or another way of making money to burn through while going off exploring. Reverted ship changes. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. If you develop a contact, you can find them in the comms directory. Pretty much different games at this stage of development. Current state is better than most early access games on Steam and it's close to 1. getStar (); if (star !=. « on: December 03, 2016, 10:36:56 AM ». A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Is there a mod to make construction ships have the option to build both research and mining stations as one click, rather than having to queue both?. The Unofficial Community Discord - the most active Starsector community. There might be other reasons to do it – for example, thinking about whether gathering survey data could be a good way to earn some early-game credits, and/or influence faction behavior – but those things aren’t. I felt as if the new captain had experienced the story with me and now I have much more attachment to my fleet knowing that I have captains that I trust flying alongside me. Posted June 02, 2023 by dgbaumgart in Lore. While drawing this, I kept thinking “I’d rather be doing this experimentation on the sprite itself”. FAQ chevron_right. You Merely Adopted Rules. Coders can take advantage of its. I'm surprised that DP are a problem for you though, I basically never run. Removed skills changes. 3. 25. People who enjoy sandbox games and do not want to have their hand held through a game. However, I think there's more room for more unique ability given the more interactive world of Starsector. 96a - Added music track from Star Federation (credit to MesoTroniK): Labyrinthine Nebula - Added music track from Shadowyards (credit to MesoTroniK): A. Shame we can't get button bindings displaying on the screen in the place of the normal keyboard bindings. Topic: [0. With that money I would love it if Alex funded. One feature is in both categories – “pick one of two skills at every tier”. You lose contacts you don't develop forever but theres an infinite amount of them, it's a chance after you complete certain quests (mostly the. circa c+160’s – Invasion of sector by the Warlord Loke. In Starsector, fleets will often orbit a planet for some time – trade fleets offloading cargo, patrols preparing for duty, and so on. Reduced speed of REDACTED frigates by 30. Starsector > General Discussion > Blog Posts >. And finally attack your intended target. Can't find any more contacts to develop?. 478. Alex continues: “Ion Beam: Going back to the original idea for the pulser – a medium energy support weapon. Make sure you're anywhere with a comms relay, press d, go to a colony with a lot of production and import requirements, and click through the resource list on the right. Is there a mod to make construction ships have the option to build both research and mining stations as one click, rather than having to queue both?. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. If you run Oxes, you can outrun anything. 7 or higher), or Linux. A Starsector Reading List. There you can spend 1 story point, 1 million credits, 1000 lobsters, or a high/very high contact to make a deal with the pirate queen to stop the raids on your colonies. Caution is advised as these kinds of games can be very detrimental to your time management. Of Slipstreams and Sensor Ghosts. If you click on the dates under "archive" on the right side of the screen on the website, it will show you the most recent development post. ticktockbent •. 1. Then you find the settings for fleet size and battle size and increase those to whatever you feel like you want and your computer can handle. One of the bigger tasks for this release cycle has been adding new content into the game. Low-importance contracts may offer you frigates at a discount, high-importance ones - capital ships. starsector currently lacks any character development besides the main mission and the only really likeable and developed character is the Academician. Certainly for me, Starsector is more fun and feature complete than a number of computer games from the 1980s and 1990s that wouldn't have been called vapourware, even when accounting for computer and software advancements. Seeker - Unidentified Contact, 0. However it become quickly apparent she mindbroke her into an obedient meat puppet, erasing all traces of her personality, leaving only her officer skills (represented by a special portrait where her green eye doesn't shine anymore, and all. Develop new technology at the Research Facilities provided by the Galatian Academy!. If the crew of rating requirements aren’t met, the player. As we are aiming to accelerate our development capabilities for our desktop applications, we are looking to grow our team by hiring for a driven and enthusiastic . Is it possible to help me fix it real quick ? It should be in starsector core. json with notepad (make a backup first). Your first colony should be on a good planet. Alex continues: “Ion Beam: Going back to the original idea for the pulser – a medium energy support weapon. launch the game. 4. Lore Spotlight: Factions and Worlds. Not only it makes for a pretty good destroyer, It is also very satisfying to fly. ago. Mod Details This utility mod adds the ability to create customized star systems upon creating a new game. 00 USD for early access to all. Conversely, sometimes a colony will be relatively prosperous and have. • 4 yr. The League’s core identity is going to be that of using midline ships. Starsector is something quite special, originally called Starfarer it's been in development for quite a few years now and a big new release is now available. g. Thus – the Hegemony. One thing to keep in mind, Starsector doesn't keep track of the window resolution correctly. Version 1. jpg" and "apple. As the player, you directly control your own ship, while issuing orders to other ships in your fleet. And what I've found is that they are incredibly confusing. Plans for content beyond 1. Set in the. So you will be running on stockpiles anyway and the only question is how large these stockpiles will have to be. However, because those are going to be sprinkled in throughout the other factions, the League will also have access to a brand-new missile weapon lineup: directed energy munitions, or, put more simply, missiles that fire lasers when they get close enough to their target. Elusive, evasive, persistent. But you can still increase your deployment by capturing objectives and/or with the "Best of the Best. I’d like to take a moment to talk about the development of narratives in the last update, and maybe in the game in general. Editing the save file directly is highly discouraged. A single colony producing 8 can feed every other colony requiring 8 or less but if you have 7+7 then neither of them will be able to provide 8 - meaning you will have shortages. TurklerRS • download stinger shipyards • 7 mo. •. Starsector website: (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying,. Arthur_The_Ok • All hail the [SPACE DORITOS] • 1 yr. Let me explain: While the game is only 15 USD. There are lots of ways to slice that pie, too, but let’s look at tech levels – namely, “Low Tech” and “High Tech”. For new players, it is highly recommended to play through the in-game tutorials and to read about the Game Mechanics. Though im not sure it affects ai, it makes it to where your ships. ago. . 1. I should note: this is a process post, not a lore-dump. This subreddit is dedicated to providing programmer support for the game development platform, GameMaker Studio. Idk how I got 7 of them, but I have somehow become the main producer of fleets and weapons in the sector ( not to mention 3 pristine nanoforges) 285. Starsector > Mods > [0. Open it is, as this is an important file to handle the global settings of the game. It is in development with the current version at alpha 0. Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. )The only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. Late to the party but here are some QoL and visual mods. It's fair to say this is a feature a lot of users really wanted for browsing the website and it has been the most upvoted suggestion on the feedback board since we opened it earlier in the year. Reduced shield efficiency to 0. 2 (October 30, 2023): - Gala Parade fleet has better loot but takes longer to respawn, especially if you kill it. Unpack it and put the content into the "mod" folder in your game 2. Going higher res allowed me to use a more painterly technique and otherwise focus more on just making the image rather than. The bigger fleet with the largest deployment cost will help "outweigh" your opponent when the game calculates battle size. What you get: Early access to the game, starting with alpha builds – available now! Discounted price. Posted December 17, 2020 by dgbaumgart in Development, Lore. Starsector version 0. Industrial Evolution. They otherwise remain indefinitely and can be deleted. In the meantime, I’m going to review some of the toxins I mentioned on Twitter while working on a new weapon. Posted November 13, 2023 by dgbaumgart in Development This post is about the process of implementing scripted dialog content into Starsector. ago. Crypto Wish there was an alternative way to aquire story points, but without cheesing it by cheating/using console commands. The mod is updated for the current version of Starsector, 0. Hazard rating barely matters. - Quickly switch between mod versions. In my own Feedback I came at this from a different side: I think in-system-gameplay is just too arcadey and fast, as of now. They are part of the Contact overhaul. For the most part – for almost the entire part – I have been working on new game content since the last update. ) With that important note out of the way: some factions in the game have a stronger identity than others. Developing it in such a way as to force the player to seek income other than just missions because they need it to support their great fleet would be ideal. Zero747 • 1 yr. I was wondering where I can find him. Swarming the remaining stage 1 Tesseract. So this is about how I went about coming up with these ideas and implementing them, not what Baikal Daud’s favorite. Not only it makes for a pretty good destroyer, It is also very satisfying to fly. Proof you can make it with this strategy. Afterwards you should be able to get past the loading screen. It would be a massacre. Compatibility improvements I intend to make once other mods update for 0. battlecruisers contributing more than frigates) I think there’s a total of like 400 deployment points for every battle, allocated between both fleets. Stat wise, it looks very akin to a Hammerhead at first glance. They awoke in their destination, analyzed the situation, and formed a new government to hold the system and keep the peace until the domain establishes contact. Install Console commands and just kill every fleet before you fight them with the kill command. This means: In the Encounter screen, the second i try to. Posted September 24, 2021 by Alex in Development. Posted December 17, 2020 by dgbaumgart in Development, Lore. Step 3:. - Palace always deploys and cannot retreat, like a station. Ancient laboratory - gives off arcane energy signatures, can restore forge templates and increases output on 2. An EMP beam isn’t very good at that, though, since its damage is nullified by shields and so it’s not going to contribute much until shields are down, at which point it’s more like “overkill” than “useful help”. I remember early-game I found some, which I sold, but. While Starsector doesn't rely on hotkeys as much as many other games, it's a huge factor. A couple weeks ago I mentioned that I was happy to answer random questions about my game dev practice (offer still stands!), and in the following discussion I said something about having cut a bunch of text from “the anarchist art collective” portion of the Starsector missions. If you have a good computer you can change the total in settings under "battle size", although the default is 400 and it only goes up to 500 unless you edit config files. Each objective that you take gives you more deployment points, up to 60% of the battle size. ASTEROID_BELT, "Genesis") Why? Is it for an asteroid station for some. Revenant Music: Psiyon, Cycerin, Kazi, and MesoTroniK Sound Effects: Cycerin Change Log Version 1. Phase cloaking – three new ships that use the cloak as a primary defensive system. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)Deployment points are awarded based on fleet size, with the larger fleet getting more. 7a version, but it’s heavier on features and content than one might expect. The most common way to make a contact is a bar encounter. Members Online. After grabbing all that and delivering it, it now wants 100 relic components which I am having a hard time finding where to look for them. 4. 5. It used to be called Starfarer. The same treatment as been given to the Mercury (#2) which fulfills a similar gameplay & narrative role. Starsector has a real-time economy and different planets will require more or less of different resources based on the industries they hold. Join a faction to gain useful support and represent them in war and peace, or start your own. r/starsector. Swap out one tach lance for a plasma cannon. 95. Posted November 24, 2023 by Alex in Development. Feeling that they absolutely must either spend time trading or find, colonize, and develop colonies in order to have a. Flux distributor is a tiny amount and almost never worth the ordinance points. Memory: 3GB system RAM. r/starsector. More Character Portr ai ts adds 202 thematically-appropriate portraits to the game for both the player and the various game factions to select from. That's just my experience and there's not enough information on it. In some cases, it works well and you. Experimenting with flipping the angle on the front landing bays, adding more mass to crew/conning sections. Importance influences how valuable missions are. Posted December 17, 2020 by dgbaumgart in Development, Lore. This post is about the process of implementing scripted dialog content into Starsector. Tutorials chevron_right. 400 is total starting deployment for BOTH sides. The next update will add strong narrative RPG elements to Starsector, among other things. I can’t believe I just randomly found it lol. 0 have not been discussed. The next update will add strong narrative RPG elements to Starsector, among other things. This station mockup was built of 13 separate images; a few can fit into 256×256, but most are rather larger, and some exceed 1024×1024. - New text for Cabal reputation level. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. Tech level also plays a significant role. Since a lot of. Low-importance contracts may offer you frigates at a discount, high-importance ones - capital ships. just grab a bunch of Volatiles and farm up. Make sure you can fend off the defense fleets as you do your raids. Something has gone very wrong with regards to AI. Changed the way I play SPAZ for sure. r/starsector • by redvyper. This isn't a good way to mass obtain them but probably easiest one. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well! Skill system changed for more flexible builds with more options. Tools. 34. The updates are semiannually or annually, basically when its ready. TallGiraffe117 • 2 yr. An EMP beam isn’t very good at that, though, since its damage is nullified by shields and so it’s not going to contribute much until shields are down, at which point it’s more like “overkill” than “useful help”. For now you can adjust it yourself by going to data->config->sounds. 2a is now out! This is technically a second polish release for the 0. Using frigates to capture those before the. The steam community for Starsector. There are others, and it gets blurry in places, but for this post, these two are what’s important. Starsector (formerly Starfarer) is a top-down 2D space sandbox/RPG/combat game by Fractal Softworks. Writing Starsector. Starsector is a game for lovers of the Sci-Fi genre. It’ll get technical toward the end. 8x patch we’ve added at least one* new faction and expanded the number of hand-scripted star systems in the Sector by a significant though not quite finalized number. Starsector's releases have always been long waits. Starsector is a powerful space simulator developed by Fractal Softworks. Starsector version 0. You can also reduce their defense fleets now using hit and run attacks. it is literally just the normal version of the game, the sseth man just gives you his registration code so you won't have to buy your own, since registration codes are infinitely reusable. Shortened rear landing bays to give the center more mass. Main character points, or single player game points perhaps. Can't find any more contacts to develop?. The barrels of the Heavy Autocannon — a nice standard warship cannon — recoil individually upon firing. 2. This update provides more fixes and improvements to the bosses. Capture officers and Crew: after each battle you'll get a number of officers and crew. After grabbing all that and delivering it, it now wants 100 relic components which I am having a hard time finding where to look for them. The Hegemony are the remnants of the 14th battlegroup, who were traveling through space as part of a study of longterm cryo sleep. Go to the E screen, go to Contacts, and hit Develop Contact. Technically, the next release was meant to be a “bugfixing and polish” release. 7. That’s quite a mouthful, though, so here’s what it boils down to – fly around with your highly customizable fleet, explore, build stuff, blow stuff up, advance your character. Whilst in Windows "Apple. hey, I didn't see a lot of guides explaining how colonies work in conjunction, so I tried to make a straightforward guide that explains it. Max out your fleet at 30 ships. Or build the station first, use that to bolster your fleet to depend the colony. The orbits of some well-to-do colonies can get quite crowded, with fleets overlapping each. A couple weeks ago I mentioned that I was happy to answer random questions about my game dev practice (offer still stands!), and in the following discussion I said something about having cut a bunch of text from “the anarchist art collective” portion of the Starsector missions. Wondering if there’s an easier way to improve relations other than taking missions. AI, story, endgame), but that can also be covered by mods and is probably less satisfying for a game-developing mastermind than looking for new challenges. As for industry types, so far I've found 4: Hull forge - appears as a dormant nanoforge. )The only way in general to increase difficulty in battles outside of your situational control that im aware (in vanilla starsector anyway), is to select starfarer mode at the beginning. Compared to Starsector, Cosmoteer is on Asteroids game level of functionality. Talking about it in detail is 100% spoilers, and while I. About. It’s true that the skill system update already pushes the boundaries of that, but still, we’ve somehow ended up with some major new features, too, which will be discussed in. - Cabal bar event can now occasionally generate Cabal contacts. Face new endgame enemies and acquire their technology, including new weapons and a unique capital-class ship. Navigate to your starsector save folder. 95. From there all you would need to do is write a script, or edit the Nex start, to give you a set of blueprints for your custom ships on selection of the independent faction start, or even just loading into game. Maybe to kind of clarify the others points. It used to be called Starfarer. A potential contact is not yet active, and needs to be developed by clicking a button in the intel menu. • 10 days ago. Development: Dark. And if you are taking hull damage in an odyssey you are dead already. At the end of the day, these are a resource which not intended to scale exponentially with stage of the game like credits or ships, but are more of a slow but steady gain (at least past the first 6 or 7 levels) for actually doing things which earn you XP. But to cut to the. Executor:Starsector needs standard “boring” workhorse ships, and thus we have the Hermes (#1), formerly the “Shuttle”). I’m not sure where to start with this, exactly, because this is something that pulls together a bunch of different systems, using the “Event” infrastructure (introduced in the previous blog post) to tie it all together. Turn off your Deck. Using the Industrial Evolution mod, I found an automated shipyard while exploring that needed 10k metals, 4k ship components, and 1k heavy machinery. Sabotage military targets if you can, it will make things much easier. Incidentally, it’s on my Starsector bucket list to do a derelict empires run as the XIV Battlegroup. Skysoft945 • 2 yr. Lack of contact with the rest of the empire combined with insufficient food resources resulted in. ago. A mature colony typically has around 300K+ income and ~60K upkeep. • 1 yr. Wormholes and Sundry – Getting Around the Sector. Lots of ways to make money and colonies as a means to make money is not required. The rules are simple: Up to 5 concurrent contacts are “free”; deleting a contact is also free. ago. 9. Starsector is something quite special, originally called Starfarer it's been in development for quite a few years now and a big new release is now available. Removed one of the front landing bays to pull ship together better & increase ratio of construction hold to landing bays. This mod can be enabled on an existing save, but will cause a crash on the save if disabled. Damper Fields were meant for Battlecarriers. Afterwards you should be able to get past the loading screen. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Council Agendas; Council Briefings; Committee Briefings; Council Voting Record;. The Wolf is a stereotypical High Tech ship and a Pulse Laser has reasonable range. Starsector is using multiple methods to control fleet deployment some of which make it vastly unfair on the play when you have both. Have the largest fleet. Elite Dangerous is all about the one man show (unless you join some online group) and flying is vastly different in the two games. 95a is now out! Here are some of the new things you can do in this release: Complete story missions and uncover some of the mysteries of the Sector. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. (AKA Why the Mora is a genius design. Fun times. 18 MIN READ Blogs Starsector: A Story of Indie Development Done Right - Interview with Alex Mosolov In this article i interview Alex Mosolov, an indie developer. Posted July 19, 2022 by dgbaumgart in Development, Lore. Coders can take advantage of its built in scripting language, "GML" to design and create fully-featured, professional grade games. The standard response is around 1 million as that is enough to buy yourself all the defences, megaport, waystation, and your first industry. Face new endgame enemies and acquire their technology, including new weapons and a unique capital-class ship. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. It does not look like the game activates the key online in any way, the authenticator seems like its built into the game itself, so there's no way to disable it without a new release of the game. There are others, and it gets blurry in places, but for this post, these two are what’s important. Experimenting with flipping the angle on the front landing bays, adding more mass to crew/conning sections. Battle won proof. Witness the revival of the eyes and ears of local defense fleets. Each nav buoy and sensor jammer you take adds 5%, and each comms relay adds 10%. You want a system with all of the base materials, and you'll find a few if you keep looking. Omega was a faction of cores created by the AI fleets. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. That, and I rather like the idea of echelons of squarish angle. StarSector is probably one of the best sci-fi open-world games ever created. I feel no small amount of trepidation because this is both a change and it is a particular story about particular characters in a way the pure sandbox certainly isn’t. Is that a mod? For the most part – for almost the entire part – I have been working on new game content since the last update. Which brings to mind that for some time now I’ve wanted to share a few of the science fiction novels I feel relate to how I approach the world of Starsector creatively. Or fact that hyper space travel is much more for giving about entering and existing it. Ships will get hit, have high flux, pull back and then push forward again. Salvage and surveying will not be prevented by nearby fleets that are fleeing, maintaining. Starsector (formerly Starfarer) is an upcoming top-down single-player indie role-playing game developed and published by Fractal Softworks for computers in 2011. So, on Linux, if a Mod points towards "Apple. Its sort've like starsector's intended difficulty once you've taken the training wheels off.